18

03/11

What’s New in Guild Wars – Factions

5:50 am by admin. Filed under: Guild Guide

Guild Wars Factions is the second in the Guild Wars series of games. The great thing about Guild Wars is that this multi player role playing game is that there is no monthly fee, you only pay once, which sets it apart from most other online games. With Guild Wars all you have to do is buy the game or purchase an account key online and you can play for an unlimited time. Guild Wars was released just over three years ago and has completely changed the face of massively multi player online rpg games [MMOPRG].

The first Guild Wars game Prophecies was criticized by some players and so there have been some changes made to the campaign. Players can get Factions as a game by itself or they can choose to add it on if they already have an existing Prophecies account – even if you buy Factions on its own you can still access quite a lot of the content of Prophecies.

Guild Wars Factions introduces players to a new continent Cantha where two opposing groups or factions, the Luxons and Kurzicks are constantly engaged in battle. When you play the game you decide which of the factions you want to belong to and then you can join in the war.Players help their factions to claim towns on the map from their opponents. This game has a new PVE or player versus environment campaign. The Luxons respect strength more than anything else, they have no religion and they live in the Jade Sea. The Kurzicks on the other hand respect religion and social order, they live in the dark environment of the Echovald Forests.

Originally Guild Wars had six professions (hence the guilds) but in this game another two professions, the Assasin and the Ritualist have been added. The chief skill of the Assasin is getting into a situation or battle quickly and getting out again just as quickly once the mission has been accomplished. An Assasin can teleport around the battlefield and they can also shadow step. The Assasin’s special skills means that they can do a great deal of damage to their opponents. The Assasin’s major weakness is the armor that used, it is not quite up to the task expected of it and this means that the Assasin is of little use in the front line of combat.

The Ritualist has a direct link to the spirit world and is able to conjure up spirits into the field either to protect their allies or attack their opponents. In addition to this they can communicate with the spirits of their ancestors in a ritual involving ashes and urns to create ghostly weapons to put into the hands of the spirits they have conjured up. Factions also contains new skills and armor for the six existing professions and there are new ways of playing the game for both player versus environment and player versus player.

Tom Kranz has been playing Guild Wars since its UK launch. As well as writing about the three Guild Wars chapters – Prophecies, Factions, Nightfall – he also covers Guild Wars gold and Guild Wars maps.

19

09/10

Guild Wars 2

5:36 am by admin. Filed under: Guild Guide

Guild Wars came out several years ago and quite literally shocked the MMO world with its fast paced gameplay, innovative grind-less philosophy, and best of all: a lack of a monthly subscription fee. There were lots of different skills, a PVP system that was fun and balanced and constant expansions coming out bringing new content.

For several years now ArenaNet has been hard at work developing their brand new MMO world with new professions, new races, new gameplay modes, and brand new engine and story. After having looked at all the new features of Guild Wars 2, it’s safe to say that this game is a lock to be a great game, and definitely better than the original.

We must first start with the 5 new races that are available for play in Guild Wars 2. These new races aren’t simply visual candy used to separate the thousands of players playing at the same time as each other. In fact these new races will have their own starting areas for quests, they will have their own racial traits, and also they will possess unique racial abilities that will each give a specific kind of edge in actual combat.

Besides this, the game engine has been progressed quite significantly, and this is great news. The lore and story is meant to be very well produced this time around, with innovative storytelling methods promised by the game developers. Those who felt that the previous game’s mechanics were not well implemented will be pleased to hear that Guild Wars 2 game physics will be improved to be much more realistic and real life, with the new ability to jump and move freely within the newly expanded world.

The original Guild Wars had different servers for players looking for RPG and those who were interested in player vs player combat. This time around, there is no such distinction. Players can’t attack other players in the normal game mode in Guild Wars 2. You will only be allowed to attack opposing human players in one of the 2 PvP modes featured in the game.

The first PVP mode is aimed at hardcore players who like to engage in eSport and are ultra competitive. This game mode can be entered by anyone, and the item/skills/characters will be balanced out regardless of how you are itemed in the normal world. This balanced game mode will allow Guilds to fight other Guilds and will be the competitive ladder system that many MMO players have come to expect from top of the line online games.

The other PVP mode is for casual players and will even let get experience and level while playing. The items and level you play with here are exactly the same as what you have in the normal game mode. Many different objectives will be given as you try to help your world (server) defeat opposing worlds in exchange for permanent boosts and rewards.

Having said all this, Guild Wars 2 is still quite a long way away from being released. The current prediction for Guild Wars 2’s release is somewhere at the beginning of 2011. There will surely be other Guild Wars 2 news until then, so do keep checking back for updates.

I’m a longtime MMO player who is actively following Guild Wars 2 news and developments as they happen. Hope this Guild Wars 2 preview has helped inform you about this highly anticipated game.

13

08/10

Guild Advancement System in World of Warcraft – Cataclysm

5:33 am by admin. Filed under: Guild Guide

During the BlizzCon 2009 event a new and quite exciting system was announced – the Guild Advancement System. From what the developers shared with us, it seems that the new system will allow the guild to level in a similar way to leveling characters. There will be total of 20 levels for guild progression and the experience gained will be obtained from the top 20 players (most active players) in the guild in terms of raid bosses killing, PvP battlegrounds victories, PvP arena matches victories, professions level and skilling up and alike. The very interesting feature, at least in my eyes is the fact that Guild XP can be farther converted into some sort of currency which can be used to buy guild-bound items. Similar to the account-bound items, such items can be something similar to the heirlooms just that it can be shared with other guild members, raid materials and such.

The way the Guild XP will be earned has some rules specified, however as the expansion is still under development, a lot can change. What we know so far is that participation in boss kills and rated battlegrounds will count towards Guild XP only if at least 75% of the party is from the same guild. The individual player’s advancements such as faction reputation advancements and profession advancements will count only from a number of players and not from the entire guild as total. This will allow smaller guilds to be able to compete with larger guilds as long as they have enough very active members.

The guilds will be awarded 1 guild-talent point as the guild advanced from one level to the next one, and this point can be used to get a guild-wide talent. There is very little information available at this point about what these talents will be, but we do know that these talents will be oriented towards giving more convenience in guild events rather than individual players performance bonuses. Such guild convenience abilities that will most likely be included are mass resurrection after a wipe, reduced cost on repairs, no reagents for raid-wide buffs and similar.

There are also Guild Achievements being implemented which will be quite similar to the Individual Player’s Achievements but will be applied to the guild as a whole. Such achievements will be awarded for clearing a raid instance, having at least one person with maximum profession points in each profession and much more.

It appears that Blizzard is giving us even more reasons to join a guild and stick to it, make new friends and explore the World of Warcraft universe with them, defeat powerful bosses and train our professions in the upcoming World of Warcraft: Cataclysm expansion.

I’ve been playing WoW for more than four years. You can tell whenever I’m offline because I’m writing articles instead to stay in the zone. Support my habit (and yours) at getfreewowtips.com.

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